WoW Forever adds six new race and class combinations (Orc Mage, Troll Warlock, Undead Paladin, Human Hunter, Gnome Priest and Dwarf Shaman) and a new race, the Skyborne, who can join either faction.
Which race can play which class
Horde
| Race | Classes |
|---|---|
| Orc | Hunter, Mage, Rogue, Shaman, Warlock, Warrior |
| Tauren | Druid, Hunter, Shaman, Warrior |
| Troll | Hunter, Mage, Priest, Rogue, Shaman, Warlock, Warrior |
| Undead | Mage, Paladin, Priest, Rogue, Warlock, Warrior |
| Skyborne (Windshaper) | Druid, Hunter, Rogue, Shaman, Warrior |
Alliance
| Race | Classes |
|---|---|
| Dwarf | Hunter, Paladin, Priest, Rogue, Shaman, Warrior |
| Gnome | Mage, Priest, Rogue, Warlock, Warrior |
| Human | Hunter, Mage, Paladin, Priest, Rogue, Warlock, Warrior |
| Night Elf | Druid, Hunter, Priest, Rogue, Warrior |
| Skyborne (High Order) | Druid, Hunter, Mage, Rogue, Warrior |
Bold marks a combination that is new in WoW Forever. Paladins and Shamans are available on both factions.
Racial abilities
Each race has two active abilities and two passives. The numbers below include the changes from Blizzard’s November 2 beta update.
Horde
| Race | Ability | What it does |
|---|---|---|
| Orc | Blood Fury | +10% Attack Power and Spell Power for 15 seconds; 2-minute cooldown |
| Orc | Shatter Curse | Immunity to Curses and Banes, and less magic damage taken, for 8 seconds |
| Orc | Command (passive) | +5% damage for Hunter and Warlock pets |
| Orc | Hardiness (passive) | Stuns last 20% less |
| Tauren | War Stomp | Stuns nearby enemies for 2 seconds; 90-second cooldown |
| Tauren | Cultivation | Grow bonus herbs anyone can gather; 15-minute cooldown, which starts when the cast finishes |
| Tauren | Plainsrunning (passive) | Run faster the longer you keep moving: +2% per stack, up to 60%; no mounted bonus. In battlegrounds it can’t stack while you carry a flag |
| Tauren | Endurance (passive) | +5% health |
| Troll | Berserking | +10% casting and attack speed for 15 seconds |
| Troll | Rapid Regeneration | Regenerate 50% of your health over time |
| Troll | Beast Slaying (passive) | +5% damage to Beasts |
| Troll | Regeneration (passive) | 20% of health regeneration continues in combat |
| Undead | Will of the Forsaken | Removes Charm, Fear and Sleep |
| Undead | Cannibalize | Eat corpses to regenerate 35% health and mana over time |
| Undead | Underwater Breathing (passive) | Breathe 300% longer underwater |
| Undead | Touch of the Grave (passive) | Your attacks sometimes drain health |
| Windshaper Skyborne | Walk on Air | Glide down through the air for 10 seconds; 90-second cooldown |
| Windshaper Skyborne | Skysight | +15% run speed for 15 seconds; at an elemental convergence you also get Charged for 1 hour, raising it to 30% |
| Windshaper Skyborne | Wind Blessed (passive) | +2% melee, ranged and spell haste |
| Windshaper Skyborne | Elemental Insight (passive) | +5% damage to Elementals |
Alliance
| Race | Ability | What it does |
|---|---|---|
| Human | Will to Survive | Removes stuns |
| Human | Perception | Detect stealthed enemies for 20 seconds |
| Human | Ruthless (passive) | +1% critical strike chance; replaces Sword Specialization |
| Human | The Human Spirit (passive) | +10% Spirit |
| Dwarf | Stoneform | Immunity to bleeds, poisons and diseases, and less physical damage taken, for 8 seconds |
| Dwarf | Find Treasure | Track nearby treasure chests |
| Dwarf | Artisan’s Precision (passive) | +1% hit chance with spells and attacks |
| Dwarf | Big Game Hunter (passive) | +5% damage to Beasts |
| Night Elf | Elune’s Light | +10% critical strike chance for 15 seconds |
| Night Elf | Shadowmeld | Stealth while standing still |
| Night Elf | Quickness (passive) | +1% dodge and +2% run speed; stacks with other speed bonuses |
| Night Elf | Wisp Spirit (passive) | 75% faster run speed while dead |
| Gnome | Escape Artist | Brief immunity to roots and snares |
| Gnome | Eureka! | For 8 seconds, your spells and abilities cost less and deal 10% more damage or healing |
| Gnome | Expansive Mind (passive) | +5% maximum Mana, Rage or Energy |
| Gnome | Engineering Specialization (passive) | More reliable engineering devices |
| High Order Skyborne | Walk on Air | Glide down through the air for 10 seconds; 90-second cooldown |
| High Order Skyborne | Read Ley Line | +50% health and mana regeneration for 15 seconds; at a ley line you also get Attuned for 1 hour, raising it to 100% |
| High Order Skyborne | Wind Blessed (passive) | +2% melee, ranged and spell haste |
| High Order Skyborne | Elemental Insight (passive) | +5% damage to Elementals |
Priests also get race-specific spells, such as the Gnome Priest’s Confounding Flash. See the Priest page for the list.
The Skyborne
The Skyborne are descendants of Highborne exiles who made a pact with the wind spirits of Skywall. They start on Zephras Isle, a new starting zone for levels 1 to 12, and you pick their faction at character creation:
- Windshaper Skyborne join the Horde and can be Shamans.
- High Order Skyborne join the Alliance and can be Mages.
- Both can be Warriors, Hunters, Rogues or Druids, with Druid forms made just for the Skyborne.
Unlocking them: Blizzard includes the Skyborne race and the Zephras Isle starting experience in its optional upgrade packs, starting with the Skyborne Heroic Pack. The base game is included with a WoW subscription or Game Time.