Buffs and nerfs

Every class change from Blizzard's notes, marked so you can see at a glance what got stronger and what got weaker. For everything that differs from original Classic, see what changed.

BuffNerfNewRemovedChanged"Changed" means reworked or moved, where stronger or weaker isn't clear-cut.

November 11 hotfixes: Judgement, Volley and bags

Paladin Judgement now counts as a ranged attack, Hunter Volley no longer triggers procs, and Rend and Tear now works with Pounce. Some Tailoring bags need more cloth. Blizzard also held back the Auction House changes from the November 10 hotfixes until weekly maintenance. Quest fixes are left out.

7 buff8 nerf5 changed
Blizzard: WoW: Forever Hotfixes, November 11, 2026 ↗

Everyone

  • Changed
    Auction House changes from November 10 delayed to weekly maintenance

    Blizzard removed them for now. They go live with weekly maintenance (November 17 in the Americas, November 18 in Europe) and will be listed again in a later hotfix update.

  • Changed
    Item Restoration service disabled for now

    Blizzard is looking into a critical bug.

  • Buff
    Riverglades: Twilight Enforcer's Smash deals much less damage
  • Buff
    Riverglades: Executioner Morg deals less damage
  • Buff
    Riverglades: Twilight Forgemaster's Mark of Flames: 1000 → 50 extra damage taken
  • Buff
    Bloody Claws of Attack now adds +1 Fist Weapon skill as intended
  • Nerf
    Earthen Silk Slippers: less spell damage

    They gave more spell damage than intended.

  • Nerf
    Tailoring: Red Mageweave Bag (14 slots) needs 5 Bolts of Mageweave (was 4)
  • Nerf
    Tailoring: Green Silk Pack (12 slots) needs 5 Bolts of Silk (was 4)
  • Nerf
    Tailoring: Black Silk Pack (12 slots) needs 6 Bolts of Silk (was 5)
  • Nerf
    Tailoring: Green Woolen Bag (10 slots) needs 5 Bolts of Wool (was 4)
  • Nerf
    Tailoring: Red Woolen Bag (10 slots) needs 5 Bolts of Wool (was 4)

Paladin

1 nerf1 changed
  • Changed
    Judgement is now a ranged attack

    It uses your ranged hit chance and no longer counts as melee for item and effect procs.

  • Nerf
    Retribution: Unsealed Fury no longer echoes Windfury Totem attacks

Hunter

1 nerf1 changed
  • Nerf
    Volley no longer triggers procs

    Blizzard calls this a bug fix.

  • Changed
    Volley stops channelling when you move

    It kept channelling after moving because of a bug.

Priest

2 buff
  • Buff
    Confounding Flash (Gnome) can be used in Shadowform
  • Buff
    Twilight Focus now works in Shadowform

Shaman

1 changed
  • Changed
    Flametongue Totem Rank 2 now works

    A bug stopped it working.

Druid

1 buff
  • Buff
    Feral: Rend and Tear now applies to Pounce Bleed

No class-specific changes this time for Warrior, Rogue, Mage and Warlock.

November 10 hotfixes: first class tuning

Blizzard's first class tuning since launch. Enhancement Shaman moves back toward Windfury and melee, Affliction's Wrack now makes your damage over time tick faster instead of boosting it, Warlock demons get more health, and the Beast Mastery hawk hits harder. Most quests from level 48 now also give gold. Tooltip, display, bug and quest fixes are left out.

13 buff8 nerf12 changed
Blizzard: WoW: Forever Hotfixes, November 10, 2026 ↗

Everyone

  • Buff
    Most quests level 48 and higher now also reward gold

    This stands in for the experience-to-gold conversion at level 60 from the original game. Quests that already give valuable items, repeatable quests and very quick quests are left out.

  • Buff
    Auction House minimum deposit: 1 silver → 1 copper

    Delayed: Blizzard says the Auction House changes go live with weekly maintenance on November 17 (November 18 in Europe).

  • Changed
    All racial vendor mounts are now Bind on Pickup
  • Nerf
    Shatterspear Trolls no longer give experience
  • Nerf
    Lower vendor sell prices for some crafted armor

    Some Bind on Pickup Leatherworking, Tailoring and Blacksmithing armor. Blizzard says these items are meant to be crafted once per character.

  • Changed
    Rage of the Storm (Shaman quest reward): 16 Intellect → 16 Strength, speed 3.2 → 3.6
  • Changed
    Sparklance Wand deals Arcane damage (was Nature)
  • Buff
    Blacksmithing: Coarse Grinding Stone gives skill-ups until 90 (was 75)
  • Buff
    Cooking: Journeyman Campfire Kit needs Cooking 90 to place (was 140)
  • Buff
    Enchanting: Arcane Salvager needs a Runed Golden Rod (was Runed Truesilver Rod)
  • Buff
    Engineering: Swiftstrike Shot and Swiftfeather Arrow are no longer Bind on Pickup
  • Changed
    Engineering: Iron Grenade vendor price 5 silver → 1 silver 25 copper
  • Nerf
    Alchemy: Minor Arcane Elixir sells for 5 copper (was 25)

Warrior

1 buff
  • Buff
    Sweeping Strikes (Arms) no longer loses charges when there is no second target

Paladin

1 changed
  • Changed
    Redoubt can be tracked in the Cooldown Manager

Hunter

1 buff1 nerf2 changed
  • Nerf
    Pet health 150% → 115%

    A bug gave pets 150% of their normal health. Blizzard set it to 115%.

  • Changed
    Arcane Shot costs 11% of base mana on every rank

    The cost now rises slowly with level. Blizzard says it is almost the same at levels 6 and 60, and a little lower in between.

  • Changed
    Summon Hawk (Beast Mastery) costs 11% of base mana on every rank

    The same cost as Arcane Shot.

  • Buff
    Hawk melee damage +80% (Beast Mastery)

    Blizzard says about 80%.

Priest

1 nerf
  • Nerf
    Vampiric Embrace healing no longer triggers the Revelation enchant

    This was a bug.

Shaman

1 buff2 nerf2 changed
  • Nerf
    Stormstrike (Enhancement): damage 150% → 100% weapon damage, cooldown 6 → 8 seconds
  • Nerf
    Mental Dexterity (Enhancement): Intellect to Attack Power 50/100/150% → 33/66/100%
  • Changed
    Maelstrom Weapon (Enhancement): 20% per stack at every rank, procs 6/7/8/9/10 times per minute

    Each stack now cuts cast time and mana cost by 20% at every rank (was 4/8/12/16/20%). It used to proc a flat 20 times per minute; now it rises with rank. The tooltip shows your chance per swing based on your main-hand weapon speed. Blizzard wants Enhancement back on Windfury and melee gear, not Spell Power and Intellect, before the first raid.

  • Buff
    Weapon imbues and weapon totems work together

    For example, Windfury Weapon and Windfury Totem can both proc on your attacks.

  • Changed
    Maelstrom Weapon can be tracked in the Cooldown Manager

Warlock

3 buff1 nerf3 changed
  • Changed
    Wrack (Affliction) reworked: your damage over time ticks 100% faster while you channel

    Wrack now lasts 6 seconds and deals Shadow damage every second. While you channel it, Siphon Life, Corruption and Bane of Agony tick twice as fast, and the time saved carries over after the channel. It no longer raises the damage of your other periodic effects. Bane of Agony still lasts 24 seconds.

  • Nerf
    Wrack (Affliction) damage −30%
  • Changed
    Soul Siphon (Affliction): only Drain Life, Drain Soul and Wrack, 4/8/12% per effect, up to 36%

    Each of your Corruption, Siphon Life or Bane of Agony on the target adds the bonus. It used to boost any Affliction spell.

  • Buff
    Imp: health +15% and stronger Firebolt ranks 1–4

    Blizzard says about 15% health. It does not give the Firebolt numbers.

  • Buff
    Voidwalker health +15%

    Blizzard says about 15%.

  • Buff
    Succubus and Incubus health +15%

    Blizzard says about 15%.

  • Changed
    Bane of Havoc (Destruction) now triggers the global cooldown

    This was a bug.

Druid

1 buff
  • Buff
    Nature's Swiftness (Restoration) also makes Wild Growth instant

No class-specific changes this time for Rogue and Mage.

November 9 hotfixes

Dungeons give 50% more experience, The Drowned City is easier, and several class fixes change how spells work. Blizzard's planned class tuning for pets, Affliction and Enhancement is still due on November 10. Tooltip, display, bug and quest fixes are left out.

8 buff1 nerf10 changed
Blizzard: WoW: Forever Hotfixes, November 9, 2026 ↗

Everyone

  • Buff
    Dungeon enemy experience +50%

    Experience from every enemy kill in dungeons.

  • Buff
    The Drowned City: creatures deal about 30% less damage

    A bug made them deal about 30% more damage than intended.

  • Buff
    Deathless Marrow (The Drowned City) is easier

    Creature health −25%, Deathless Sorcerer Fireball damage −25%, Deathless Watcher Charge damage −50%, and Deathless Guardian casts Shield Slam about 50% less often.

  • Buff
    Nifty Stopwatch no longer shares a cooldown with movement abilities

    Such as Dash, Blink and Sprint.

  • Changed
    Berdun's Trusty Rifle: no random stats, no longer Bind on Equip
  • Changed
    Lower player population in crowded zones

    A bigger change on the PvP ruleset. Blizzard keeps watching zones.

Paladin

1 changed
  • Changed
    Consecration keeps its increased damage

    It could stop dealing increased damage after targets inside it had despawned.

Hunter

2 changed
  • Changed
    No more aggro from very far away when targeting

    Hunters sometimes pulled enemies from far away just by targeting them.

  • Changed
    Vulgara the Insatiable and the Shrieklings of Zephras are in the right pet families

Priest

2 buff
  • Buff
    Power Infusion stays on allies

    It no longer drops off when cast on someone else.

  • Buff
    Fear Ward no longer breaks Shadowform

Shaman

1 changed
  • Changed
    Lightning Overload deals the correct Lightning Bolt damage

Mage

1 buff1 changed
  • Changed
    Arcane Concentration chance split across the cast and each bolt

    It wrongly gave a 10% chance on the cast and another 10% for each bolt.

  • Buff
    Flamestrike ground ticks no longer use up Clearcasting

Warlock

1 nerf1 changed
  • Nerf
    Incinerate only for Destruction

    Other specializations can no longer use it.

  • Changed
    Summon Felsteed now grants riding skill

    If you finished the quest before this fix, summon your Felsteed once to get apprentice riding and ride other mounts.

Druid

1 buff1 changed
  • Buff
    Natural Instinct now works with Lacerate and Pounce
  • Changed
    Feral Charge (Cat) puts you in combat right away

Races

1 changed
  • Changed
    Tauren Cultivation: cooldown starts when the cast finishes

    It used to start at the beginning of the cast.

No class-specific changes this time for Warrior and Rogue.

November 6 hotfixes

Small class fixes with real effects: a tougher Voidwalker, a Wrack fix, and Orc Command toned down for Warlock pets. Blizzard says bigger class tuning comes on November 10. Tooltip, bug and quest fixes are left out.

2 buff3 nerf3 changed
Blizzard: WoW: Forever Hotfixes, November 6, 2026 ↗

Everyone

  • Changed
    Searing Dagger only triggers from damaging spells

    It now activates only from spells that deal damage.

  • Buff
    Tanning Rack skill requirement 140 → 125

    Leatherworking. It no longer blocks 125-skill patterns. Skill-ups from it were lowered by 15 points to match.

Mage

1 changed
  • Changed
    Arcane Blast lasts 18 seconds

    Its duration was fixed to the intended 18 seconds.

Warlock

1 buff1 nerf
  • Buff
    Voidwalker base health about +40

    At all levels.

  • Nerf
    Soul Siphon no longer boosts Wrack itself

    Wrack's own damage was wrongly increased by Soul Siphon.

Druid

1 changed
  • Changed
    Bloom heals its target correctly

    A fix to how Bloom heals.

Races

2 nerf
  • Nerf
    Orc Command: smaller effect on some Warlock pet abilities

    Some Warlock pet abilities benefited too much from it.

  • Nerf
    Night Elf Shadowmeld: no Ravage or Pounce for Druids

    A bug let Shadowmelded Druids use Ravage and Pounce.

No class-specific changes this time for Warrior, Paladin, Hunter, Rogue, Priest and Shaman.

November 5 hotfixes

Blizzard's first live hotfixes. The only balance change is to the Tauren racial Plainsrunning in battlegrounds. No class or talent changes. Bug fixes and quest fixes are left out.

1 nerf
Blizzard: WoW: Forever Hotfixes, November 5, 2026 ↗

Races

1 nerf
  • Nerf
    Tauren Plainsrunning: no stacks while carrying a flag

    In battlegrounds, Plainsrunning can no longer stack and its stacks are cancelled when you carry a flag. It also no longer stacks during a battleground's preparation phase.

No class-specific changes this time for Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock and Druid.

Final beta tuning

Blizzard's last development notes before launch. Higher damage for every class, tougher high-level creatures, big talent reworks for Druid, Paladin, Rogue and Shaman, and racial changes. Bug fixes and cosmetic changes are left out.

60 buff21 nerf18 new7 removed40 changed
Blizzard: WoW Forever beta development notes, November 2 ↗

Everyone

  • Buff
    Class damage increased

    Blizzard raised damage for classes across the game, moving away from Classic power budgets.

  • Nerf
    Higher-level creatures have more health

    To balance the stronger classes.

  • Buff
    Low-rank spells trigger talents normally

    Talents no longer have a lower chance to trigger from low-rank spells. Blizzard (the Mage spell) is the exception.

  • Changed
    Training costs: 206–207 gold for 1–60

    Every class now pays about the same to train, and abilities learned at the same level cost the same. Warlock costs are lowered to make up for pet Grimoires.

  • Changed
    New spells don't go on your bars

    Learning a spell no longer adds it to your action bars. Drag it from your spellbook.

  • Changed
    Bags don't equip themselves

    New bags must be put into bag slots by hand.

  • Changed
    Faster respawns at launch

    Respawn rates adjusted, fastest in starting zones and slower as you level. Blizzard will slow low-level zones down once the launch rush settles.

  • Buff
    Battleground quitter debuff 40 seconds (was 5 minutes)
  • Changed
    Race base stats fixed

    Every race now has the right base stats; for example, Tauren Warriors start with +5 Strength over Humans (was +2).

  • Changed
    Proc roots have diminishing returns

    Frostbite, Entrapment, Improved Wing Clip, Counterattack and Improved Hamstring.

Warrior

5 buff2 new3 changed
  • Buff
    Defensive Stance threat 30% → 80%
  • Buff
    Defiance: 7/13/20% threat (was 5/10/15%)
  • Buff
    Slam cooldown 15 seconds (was 18)

    Improved Slam now takes off 2.5/5 seconds.

  • Buff
    Two-Handed Weapon Specialization: 2/4/6% (was 1/2/3%)
  • Buff
    Booming Voice also cheapens Piercing Howl

    Up to 25% less Rage.

  • New
    Reckless Swings (Fury, row 4)

    Costs 25% of base health: your next 4 melee attacks generate 5 more Rage, 15-second cooldown.

  • New
    Improved Whirlwind (Fury, row 6)

    Up to 2 seconds off Whirlwind's cooldown and 30% more damage to the closest enemy.

  • Changed
    Flurry

    3 points: 10/20/30% attack speed for 3 swings after a crit. No longer needs Death Wish; Bloodthirst does.

  • Changed
    Point counts reworked

    Improved Tactical Mastery (3 points, 15 Rage kept) and Bloodthrill (2 points, 20%) keep their max values.

  • Changed
    Blood Craze and Gore Drinker no longer cause threat when healing

    Gore Drinker moves to row 5; Enrage to row 3.

Paladin

5 buff4 nerf6 new2 removed7 changed
  • Buff
    Righteous Fury at level 10 (was 16)

    +33% threat from everything, and 90% more threat from Holy damage.

  • Buff
    Improved Righteous Fury: 3/6/9% damage reduction (was 2/4/6%)
  • Buff
    Conviction: 2/4/6% crit to all spells and attacks

    Was 1–5% for melee only.

  • Buff
    Two-Handed Weapon Specialization boosts Holy damage too

    2/4/6% Holy and Physical damage, and up to 20% less threat with a two-hander.

  • Buff
    Vengeance stacks 5 times (was 3)

    Now requires Seal of Command.

  • Nerf
    Judgement of Fury lasts 3 seconds (was 4)
  • Nerf
    Divine Precision: 4/8% Holy spell hit (was 6/12/18%)

    Now also shortens Silence effects by up to 20%.

  • Nerf
    Vindication no longer adds Attack Power
  • Nerf
    Light's Vigil: allies only

    Its offensive use was removed.

  • New
    Oath of Light (Holy, row 4)

    Protect one ally for 5 minutes, boosting your Holy Light, Flash of Light and Holy Shock on them.

  • New
    Boundless Light (Holy, row 5)

    Up to 30% more Holy Shock crit chance on allies without your Oath of Light.

  • New
    Shieldsworn (Protection, row 7)

    Holy Strike cooldown −4 seconds; it strikes with your shield, triggers your block talents and lets you block spells for 6 seconds.

  • New
    Stoicism (Protection, row 5)

    Stun and Charm effects on you last up to 20% less.

  • New
    Turn Evil (Retribution, row 5)

    Faster, shorter-cooldown Turn Undead that also works on Demons.

  • New
    Unsealed Wrath (Retribution, 31 points)

    Melee attacks store your active Seal for 15 seconds, up to 3 stacks. Requires Repentance.

  • Changed
    Holy Power

    Now +10–50% critical healing from Holy spells (was more crit chance).

  • Changed
    Champion of the Light

    Spell damage up to 60% of your Intellect, and faster Hammer of Wrath.

  • Changed
    Templar's Bulwark moves to row 3 (was 5)

    Now a Magic effect that can be dispelled.

  • Changed
    Swift Judgement

    Instantly unleashes your active Seal, separate from Judgement's cooldown.

  • Changed
    Iron Creed

    3 points: Holy Strike threat +10/20/30% and 2/4/6% damage reduction for 6 seconds.

  • Changed
    Sacred Duty

    No more Stamina bonus; now also shortens Forbearance by up to 10 seconds.

  • Changed
    Many talents moved

    Across all three trees, including Holy Shield (row 5, was 7) and several talents changing point counts.

  • Removed
    Salvation, Mass Salvation, Revoke and Blessing of Light
  • Removed
    Twist of Light, Voice of Truth, Instrument of Law, Improved Seal of Fury and One-Handed Weapon Specialization

Hunter

8 buff2 nerf1 changed
  • Buff
    Aimed Shot bonus damage about +110%
  • Buff
    Arcane Shot: base damage about +30%

    Attack Power scaling 0.10 → 0.15.

  • Buff
    Serpent Sting: 3% → 5% Attack Power per tick

    Base damage about +20%.

  • Buff
    Aspect of the Hawk: up to 110 Ranged Attack Power

    Ranks 1–6: 20, 35, 50, 70, 90, 110.

  • Buff
    Trueshot Aura: up to 100 Ranged Attack Power

    Ranks 1–5: 20, 35, 50, 75, 100.

  • Buff
    Sniper Shot bonus damage +100%
  • Buff
    Barrage: 3/7/10% → 5/10/15%
  • Buff
    Lightning Reflexes: up to 15% Agility (was 10%)
  • Nerf
    Traps share one 30-second cooldown

    Fire and Frost traps had separate cooldowns.

  • Nerf
    Hunter's Mark can't be stacked with different ranks
  • Changed
    Pathfinding moves to row 3 (was 2)

Rogue

9 buff2 nerf4 new1 removed4 changed
  • Buff
    Deadly Poison: Attack Power scaling doubled

    0.0045 → 0.009.

  • Buff
    Instant Poison: Attack Power scaling doubled

    0.005 → 0.01.

  • Buff
    Mutilate 75% → 90% weapon damage

    Plus higher bonus damage. Moves to row 7 (was 9).

  • Buff
    Flawless Execution: Eviscerate −15 Energy (was −10)
  • Buff
    Dual Wield Specialization: 50% off-hand damage in 2 points

    Was 25% in 5 points.

  • Buff
    Opportunity: up to 20% (was 10%)

    Backstab, Garrote, Ambush and Mutilate.

  • Buff
    Efficient Strikes also discounts Hemorrhage

    Renamed from Improved Sinister Strike.

  • Buff
    Hemorrhage also boosts Garrote

    Your Rupture and Garrote deal 15% more.

  • Buff
    Ghostly Strike enables Ambush or Garrote out of Stealth

    For 7 seconds.

  • Nerf
    Setup: 15/30/45% (was 33/66/100%)
  • Nerf
    Hemorrhage and Ghostly Strike with daggers fixed

    They dealt far more damage than intended.

  • New
    Shank (level 24)

    5 Energy off-hand strike that can't miss: 50% weapon damage, +15 Energy (25 at rank 2, level 44), 10-second cooldown.

  • New
    Poised (level 18)

    Out of combat at full Energy, your next Energy ability costs 10 less.

  • New
    Death Mark (Subtlety, 31 points)

    Replaces Thousand Cuts. Stores part of your damage per combo point and deals it after 6 seconds.

  • New
    New talents: Blood Splatter, Composure, Flash of Steel, Quick Getaway, Boot Knife

    Longer Rupture and Garrote; stronger Poised; better Shank; Sap two targets; Shank can add 2 combo points.

  • Changed
    Venom is passive (row 5)

    Shank raises poison damage by 30% and poison chance by 20% for 6 seconds.

  • Changed
    Coup de Grace (was Improved Eviscerate)

    Up to 20% more Eviscerate and Death Mark damage.

  • Changed
    Point counts reworked

    Lethality, Relentless Strikes, Seal Fate, Camouflage and Aggression keep similar max values with different point costs.

  • Changed
    Many talents moved

    Including Premeditation (row 3), Vigor (row 3) and Relentless Strikes (row 5).

  • Removed
    Murder, Improved Distract, Quietus, Cutthroat and Thousand Cuts

Priest

2 nerf1 new1 removed1 changed
  • Nerf
    Shadow Word: Death backlash 10% → 30% of your health

    When it doesn't kill. It no longer hurts you when it misses.

  • Nerf
    Vampiric Embrace healing can't crit
  • New
    Holy Binding (Holy)

    Replaces Binding Heal. Flash Heal on someone else also heals you for 50% of it, with no threat.

  • Removed
    Binding Heal
  • Changed
    Power Word: Shield can be replaced by an equal or higher rank

Shaman

7 buff1 new1 removed5 changed
  • Buff
    Lightning Bolt damage up

    Higher base damage on all ranks, +80% on the top rank (about 78% of Classic Era base damage, with a faster cast).

  • Buff
    Shock damage back to Classic Era values
  • Buff
    Lightning Overload: 10/20/30% (was 3/7/10%)
  • Buff
    Stormstrike: 150% weapon damage, 6-second cooldown

    Was 100% on an 8-second cooldown.

  • Buff
    Maelstrom Weapon triggers twice as often
  • Buff
    Mental Dexterity: Attack Power up to 150% of Intellect (was 100%)
  • Buff
    Flurry: up to 30% attack speed (was 25%)
  • New
    Call of Thunder (Elemental)

    Replaces Lava Burst: +5% crit chance for Lightning Bolt and Chain Lightning.

  • Changed
    Chain Lightning

    2.5-second cast; first target takes about 145% of a same-rank Lightning Bolt, for about 225% of its mana.

  • Changed
    Riptide

    No initial heal, about 40% cheaper, 12-second cooldown (was 6).

  • Changed
    Totemic Call replaces Totemic Projection

    Teleports your totems to you, 30-second cooldown. Elemental Reach no longer shortens it.

  • Changed
    Elemental Mastery renamed Lightning Mastery
  • Changed
    Improved Ghost Wolf moves to row 4 (was 2)
  • Removed
    Lava Burst

Mage

7 buff3 nerf1 removed3 changed
  • Buff
    Ice Lance vs frozen targets back to 300%
  • Nerf
    Ice Lance: 8-second cooldown shared with Fire Blast
  • Buff
    Arcane Blast mana cost per stack 175% → 100%

    Lasts 18 seconds.

  • Nerf
    Arcane Blast spell damage per stack 15% → 12% of Intellect
  • Buff
    Incineration: 10% crit with 5 points (was 6% with 3)
  • Nerf
    Critical Mass: 6% crit (was 10%)

    Back to 3 points.

  • Buff
    Ice Barrier boosts Frost damage

    +15% Frost damage for 1 minute when cast, and +5% more while the barrier holds.

  • Buff
    Winter's Chill: Cone of Cold +20% per stack
  • Buff
    Precision: 2/4/6% spell hit (was 1–5%)

    Renamed from Elemental Precision, back to 3 points. Arcane Focus is merged into it.

  • Buff
    Clearcasting kept when Missile Barrage is active
  • Changed
    Accelerant (was Improved Fireball)

    Also cuts Arcane Wrath's cast time by up to 0.5 seconds.

  • Changed
    Frost Warding

    Instead of reflecting, it can fully negate a spell without draining the ward.

  • Changed
    Arcane talents rearranged

    Missile Barrage moves to row 2 and is used at the start of the channel; Arcane Resilience moves to row 1 (3 points, armor up to 75% of Intellect); Improved Fire Blast moves to row 3.

  • Removed
    Frost Blast, Piercing Ice and Arcane Focus

Warlock

2 buff3 nerf1 changed
  • Buff
    Wrack: damage more than doubled

    Spell damage scaling doubled; base damage per second at 60 goes from 36 to 86.

  • Buff
    Shadow and Flame: up to 20% (was 10%)
  • Nerf
    Pets: 2 health per point of your Stamina (was 7.5)
  • Nerf
    Drain Soul shards from damage are much rarer

    Shards on kill are unchanged.

  • Nerf
    Spellstones boost only Shadow damage

    They wrongly boosted Fire too.

  • Changed
    Improved Drains

    Boosts Drain Mana, but no longer Wrack.

Druid

9 buff1 nerf4 new1 removed5 changed
  • Buff
    Bear threat 50% → 115%

    Bear and Dire Bear Form, to make up for Blessing of Salvation being removed.

  • Buff
    Shred 155% → 200% weapon damage
  • Buff
    Claw 110% → 140% weapon damage
  • Buff
    Ravage 350% → 435% weapon damage
  • Buff
    Rip, Rake, Ferocious Bite and Pounce about +25%

    Base damage and Attack Power scaling.

  • Buff
    Starfire base damage about +40%
  • Buff
    Genesis: up to 10% (was 5%)

    Periodic damage and healing.

  • Buff
    Rend and Tear: up to 15% (was 10%)
  • Buff
    Naturalist: up to 10% damage (was 5%)

    Also cuts Wild Growth's cast time by up to 0.5 seconds.

  • Nerf
    Swiftmend needs your own heal over time

    The Rejuvenation or Regrowth on the target must be yours.

  • New
    Poised (level 32)

    Out of combat at full Energy, your next Energy ability costs 10 less.

  • New
    Ferocious Bite: new rank 1 at level 24

    All older ranks moved up by one.

  • New
    Predatory Discipline (Feral, row 4)

    Replaces Shifting Power. Ferocious Bite still deals extra damage from excess Energy but no longer spends it.

  • New
    Bloom (Restoration, row 3)

    Replaces Gift of the Earthmother. When Rejuvenation or Regrowth expires, the target is healed for 100% of your Spirit (50% if dispelled).

  • Changed
    Lacerate is a Feral talent (row 4)

    Replaces Primal Bite there, with two new ranks. No longer learned by every Druid.

  • Changed
    Two 31-point Feral talents

    Primal Bite (Bear, needs Leader of the Pack, 3 ranks) and Shifting Power (Cat, needs Predatory Discipline).

  • Changed
    Moonkin Aura and Leader of the Pack

    Both boost all types of critical strike again, and don't stack with each other.

  • Changed
    Wild Growth has a 3-second base cast
  • Changed
    Talents moved

    Heart of the Wild and Furor swap trees; Predatory Strikes, Natural Instinct, Rend and Tear, Reflection and Subtlety change position.

  • Removed
    Berserk and Gift of the Earthmother

Races

5 buff3 nerf4 changed
  • Buff
    Human Spirit: +10% Spirit (was 5%)
  • Nerf
    Human Ruthless: +1% crit (was 2%)
  • Changed
    Dwarf: Artisan's Precision replaces Earth Fury

    +1% hit with spells and attacks, instead of 2% critical damage and healing.

  • Changed
    Orc: Command replaces Savage

    +5% Hunter and Warlock pet damage, instead of +1% crit.

  • Buff
    Orc Blood Fury: 2-minute cooldown (was 3)
  • Buff
    Troll Berserking: 15 seconds (was 10)
  • Buff
    Undead Touch of the Grave: 15-second internal cooldown (was 25)

    Cannibalize works again while immune to Physical damage.

  • Changed
    Tauren Plainsrunning: 2% per stack, up to 60%

    Was 1% up to 30%; no longer affects mounted speed.

  • Nerf
    Tauren Endurance: only +5% health

    Its extra hit and critical damage bonuses were removed.

  • Nerf
    Skyborne Wind Blessed: 2% haste (was 3%)
  • Changed
    Skyborne Read Leyline

    50% faster regeneration for 15 seconds (was 100%); 100% for 1 hour after using it at a Ley Line ("Attuned").

  • Buff
    Skyborne Skysight: 15% speed (was 10%)

    30% for 1 hour after using it at an elemental convergence ("Charged").

We only use Blizzard's own notes, and list every class, talent and racial change in them. Pure bug fixes, gamepad and quest fixes are left out; see Blizzard's post for those. If a change is missing or tagged wrong, tell us below.

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