Druid

Healer · Tank · Melee DPS · Caster DPS

Based on betaChecked Patch Beta (Nov 2 build)

Overview

The only class that can fill every role, now with far fewer drawbacks to staying shapeshifted.

Druids change form to tank as a bear, fight as a cat, cast as a moonkin or heal. WoW Forever removes many old shapeshifting frustrations: most potions, weapon enchants and doors work in form, and auto attacks use your weapon's damage. Druids still lack snares, silences and interrupts, and their crowd control is weaker than other classes'.

Strengths

  • Can tank, heal, or deal melee or spell damage
  • Most consumables and weapon enchants now work in form
  • Out-of-combat resurrection (Revive) from level 12

Weaknesses

  • No snare, silence or interrupt
  • Weaker, less reliable crowd control
  • Healing relies on planning heals over time

Specs

  • BalanceCaster DPS

    Spellcasting. Insect Swarm moves here at 16 points, and Eclipse speeds up Starfire after Wrath casts.

    Full build coming after launch
  • FeralMelee DPS / Tank

    Bear tanking and Cat damage. Lacerate at 16 points, and two 31-point talents: Primal Bite for Bear and Shifting Power for Cat.

    Full build coming after launch
  • RestorationHealer

    Heal-over-time healing. Swiftmend no longer eats your heals, and Wild Growth arrives at 31 points.

    Restoration build and talents →

What changed from Classic

  • Changed
    Shapeshifting is much friendlier

    Almost all potions and similar consumables work without leaving form, weapon enchants and procs work in form, and most doors, objects and racials can be used while shifted.

  • Changed
    Form auto attacks use your weapon

    In Bear, Cat and Dire Bear Form your auto attack damage matches your equipped weapon, so weapon upgrades matter.

  • New
    Revive (level 12)

    An out-of-combat resurrection spell.

  • Changed
    Nature's Grasp and Omen of Clarity are baseline

    Nature's Grasp at level 10 and Omen of Clarity at level 20 for every Druid.

  • New
    Lacerate (Feral, 16 points)

    A stacking bleed for Bear Form that generates high threat. Since November 2 it is a Feral talent, not learned by every Druid.

  • Changed
    Bear tanking

    Thick Hide now scales armor with Defense, Bear crits generate Rage, Frenzied Regeneration can heal to full, and Growl matches Warrior Taunt's cooldown. Bear and Dire Bear Form threat rose from 50% to 115% on November 2.

  • New
    Poised (level 32)

    Added November 2. Out of combat at full Energy, your next Energy ability costs 10 less.

  • New
    Primal Bite (Feral, 31 points)

    A bear attack based on weapon damage that generates very high threat. It replaces Mangle. Since November 2 it is the Bear 31-point talent and requires Leader of the Pack.

  • New
    Shifting Power (Feral, 31 points)

    Spend a large chunk of mana for 40 Energy in Cat Form. It replaces Tiger's Fury. Since November 2 it is the Cat 31-point talent and requires Predatory Discipline.

  • Removed
    Berserk

    Removed on November 2. Primal Bite and Shifting Power are now the two 31-point Feral talents.

  • New
    Eclipse and Insect Swarm (Balance)

    Insect Swarm moves to Balance as the 16-point talent. Eclipse makes Wrath casts speed up your next Starfires.

  • New
    Bloom (Restoration)

    Added November 2, replacing Gift of the Earthmother. When your Rejuvenation or Regrowth expires, the target is healed for 100% of your Spirit.

  • New
    Wild Growth (Restoration, 31 points)

    Heals a target's whole party over 7 seconds, on a 6-second cooldown. It has a 3-second cast. Since November 10, Nature's Swiftness also makes it instant.

  • Changed
    Swiftmend keeps your heals

    Swiftmend (now the 16-point Restoration talent) no longer consumes Rejuvenation or Regrowth. It only works on your own Rejuvenation or Regrowth.

  • Changed
    Moonkin and Leader of the Pack auras are raid-wide

    Moonkin Aura and Leader of the Pack boost the whole raid. Since November 2 both boost all types of critical strike, and they don't stack with each other.

  • Removed
    Tiger's Fury and King of the Jungle

    Removed during beta in favor of Shifting Power. Several talents moved to baseline, including Feral Faerie Fire and Improved Mark of the Wild.

Abilities

AbilityLevelFromNotes
Nature's GraspNew10BaselineUsable in form and indoors
ReviveNew12BaselineOut-of-combat resurrection
Omen of ClarityNew20BaselineWas a talent
Shred20TrainerLearned at 20 (was 22)
PoisedNew32BaselineCheaper Energy ability from full Energy
LacerateNew—TalentFeral 16-point talent; stacking bear bleed
Faerie Fire (Feral)—BaselineFree in form, 6-second cooldown
Primal BiteNew—TalentFeral 31-point talent (Bear); replaces Mangle
Shifting PowerNew—TalentFeral 31-point talent (Cat); 40 Energy for mana
Insect Swarm—TalentNow Balance 16-point talent
EclipseNew—TalentBalance
Swiftmend—TalentRestoration 16-point talent
BloomNew—TalentRestoration; heal when your heal over time expires
Wild GrowthNew—TalentRestoration 31-point talent

Sources

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