Priest
Healer · Caster DPS
Overview
A flexible caster of Light and Shadow that can heal with shields, direct heals and heal-over-time, or deal steady Shadow damage.
Priests wear cloth and have few escapes, so they rely on tanks and teammates. Healers mix shields, direct heals and heals over time; Shadow Priests stack damage-over-time spells and finish targets with Shadow Word: Death. Every Priest now gets Fear Ward and Devouring Plague at level 20 regardless of race.
Strengths
- The most flexible healing toolkit in the game
- Fear Ward and Devouring Plague for every Priest
- Shadow has real damage and self-sustain
Weaknesses
- Fragile, with few ways to escape
- Depends on the group for protection
- Shadow lacks the utility of a Warlock
Specs
- DisciplineHealer
Shields and protection. Soul Warding lowers Power Word: Shield's cooldown and cost, and Penance arrives at 21 points.
Full build coming after launch - HolyHealer
Pure healing. Holy Binding at 16 points and Prayer of Mending at 31 points add strong group tools.
Holy build and talents → - ShadowCaster DPS
Damage over time. Shadow Word: Death, Devouring Plague and a stronger Shadowform make it a real damage spec.
Full build coming after launch
What changed from Classic
- NewFear Ward and Devouring Plague for everyone (level 20)
Both used to be racial spells. Now every Priest learns them. Devouring Plague's cooldown is 24 seconds as of the October 16 beta build.
- NewShadow Word: Death (level 32)
Instant Shadow damage. If the target survives, you take 10% of your maximum health. Cooldown was raised to 18 seconds on October 16.
- ChangedDivine Spirit is baseline (level 30)
No longer a talent; every Priest can buff Spirit.
- ChangedPrayer of Healing heals the target's party
You can now heal another group in a raid instead of only your own.
- ChangedRenew from several Priests stacks
More than one Priest can keep Renew on the same target, and Renew can crit.
- NewPenance (Discipline, 21 points)
A 2-second channel that damages an enemy or heals an ally every second, on a 12-second cooldown.
- NewSoul Warding and Divine Aegis (Discipline)
Soul Warding makes Power Word: Shield cheaper and faster to reuse. Divine Aegis turns critical heals into a short absorb shield.
- NewHoly Binding and Prayer of Mending (Holy)
Holy Binding replaced Binding Heal on November 2: when you Flash Heal someone else, you are healed for 50% of it. Prayer of Mending bounces between party members as they take damage.
- ChangedShadowform is stronger
Shadow spells cost half as much mana and their critical strikes hit harder, and you can cast any non-healing spell in form.
- NewDark Inspiration (Shadow)
Mind Blast and full Mind Flay channels raise Spirit for you and your party. Added October 16.
- ChangedRacial spells refreshed
Each race's Priest spells were updated. Gnomes get new ones: Confounding Flash and Contingency Plan. Undead Devouring Plague is replaced by Dark Sacrifice.
- RemovedLightwell and others
Lightwell, Improved Prayer of Healing, Force of Will, Improved Vampiric Embrace, Improved Fade and Shadow Infinity were removed; Unbreakable Will is merged into Silent Resolve.
Abilities
| Ability | Level | From | Notes |
|---|---|---|---|
| Fear WardNew | 20 | Baseline | All races |
| Devouring PlagueNew | 20 | Baseline | All races; 24-second cooldown |
| Divine SpiritNew | 30 | Baseline | Was a talent |
| Shadow Word: DeathNew | 32 | Baseline | 18-second cooldown; backlash if the target survives |
| PenanceNew | — | Talent | Discipline 21-point talent |
| Soul WardingNew | — | Talent | Discipline 16-point talent |
| Holy BindingNew | — | Talent | Holy 16-point talent; replaced Binding Heal |
| Prayer of MendingNew | — | Talent | Holy 31-point talent |
| Vampiric Embrace | — | Talent | Shadow 16-point talent; 30-second cooldown |
| Confounding FlashNew | 10 | Racial | Gnome Priest |
| Contingency PlanNew | 20 | Racial | Gnome Priest |
| Dark SacrificeNew | 20 | Racial | Undead Priest; health into mana |
Sources
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