Hunter
Ranged DPS
Overview
A ranged damage dealer with the longest reach in the game, a pet that can tank while you quest, and traps you can now drop in combat.
Hunters attack from range and keep a pet on the enemy, but their ranged attacks don't work within 8 yards (the dead zone). In WoW Forever, traps work in combat, pets scale with your gear, every pet family has a unique ability, and Survival can play as a melee spec. Hunters still can't stun or interrupt.
Strengths
- Longest attack range of any class
- Pets can tank while soloing and leveling
- Traps usable in combat, with a new trap-and-melee option in Survival
Weaknesses
- Ranged attacks don't work up close
- No stun or interrupt
- Auto Shot now needs you to stand still briefly
Specs
- Beast MasteryRanged DPS
Pet-focused damage. Summon Hawk at 16 points adds extra attackers, and Focused Fire boosts you and your pet together.
Beast Mastery build and talents → - MarksmanshipRanged DPS
Precision shooting. Lone Wolf rewards playing without a pet, Trueshot Aura is now raid-wide, and Sniper Shot caps the tree.
Full build coming after launch - SurvivalDPS (traps and melee)
Traps and melee. Counterattack, Strider Kick and Lacerating Strikes support a melee-focused Hunter.
Full build coming after launch
What changed from Classic
- ChangedAimed Shot for every Hunter (level 20)
No longer a talent. Arcane Shot no longer shares its cooldown, but Multi-Shot now does.
- ChangedTraps work in combat
Traps can be placed in combat at your own position. Since November 2 all traps share one 30-second cooldown, and Fire traps scale with Attack Power.
- ChangedPets scale with your gear
Pet stats follow yours, pets no longer take player stat buffs, and pets inherit your higher crit chance.
- NewA unique ability for every pet family
Each family has one signature skill, such as the Wolf's party Attack Power howl or the Turtle's shield. Foxes are a new pet family.
- ChangedAuto Shot needs you to stand still
Since the October 16 beta build, Auto Shot and wands fire only after you stand still for half a second.
- NewLone Wolf (Marksmanship, 11 points)
20% more damage with all attacks while you have no active pet.
- NewSniper Shot (Marksmanship, 31 points)
A 4-second cast shot stronger than Aimed Shot, with 45-yard range, that extends the range of your next 3 shots.
- ChangedTrueshot Aura is raid-wide (21 points)
Now the 21-point Marksmanship talent, with extra ranks, and it reaches the whole raid.
- NewSummon Hawk (Beast Mastery, 16 points)
Deals instant damage and summons a hawk to attack your target for 18 seconds; up to two at once. Since November 10 it costs 11% of base mana and the hawk deals about 80% more melee damage.
- NewMelee Survival
Strider Kick (21 points) and Lacerating Strikes (31 points) build a melee Hunter, with Predator's Edge supporting dual-wielding.
- ChangedScorpid Sting
Now lowers the target's hit chance by 2% instead of reducing Strength and Agility.
- RemovedWyvern Sting and slaying talents
Wyvern Sting, Killer Instinct and Improved Feign Death are folded into Resourcefulness. Monster Slaying and Humanoid Slaying become Improved Tracking.
Abilities
| Ability | Level | From | Notes |
|---|---|---|---|
| Aimed ShotNew | 20 | Baseline | Was a talent |
| Traps (in combat) | — | Baseline | One 30-second cooldown shared by all traps; placed at your position |
| Disengage | — | Baseline | Threat reduction doubled |
| Aspect of the Beast | — | Baseline | Now also gives melee Attack Power |
| Summon HawkNew | — | Talent | Beast Mastery 16-point talent |
| Focused FireNew | — | Talent | Beast Mastery |
| Lone WolfNew | — | Talent | Marksmanship 11-point talent |
| Sniper ShotNew | — | Talent | Marksmanship 31-point talent |
| Counterattack | — | Talent | Survival 16-point talent |
| Strider KickNew | — | Talent | Survival 21-point talent |
| Lacerating StrikesNew | — | Talent | Survival 31-point talent |
| Trickster's DanceNew | — | Baseline | Fox pet ability |
Sources
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