Warrior
Tank · Melee DPS
Overview
A tough front-line fighter that builds Rage by hitting and getting hit, and can tank or deal heavy melee damage.
Warriors switch stances to unlock different abilities and spend Rage on attacks. In WoW Forever they keep 10 Rage when changing stances from level 14, heal themselves with Victory Rush after kills, and get more Rage from critical strikes. Recovering from heavy damage is still their weak spot.
Strengths
- Strong melee damage, especially against several targets
- Can tank or deal damage with the same class
- Victory Rush heals you after kills
Weaknesses
- Hard to recover from big damage without help
- Rage generation was still being fixed during beta
Specs
- ArmsMelee DPS
Two-handed weapon damage. Weapon specializations are merged into one talent, Weaponmaster, and Spearing Strike adds a hard-hitting dismount at 16 points.
Full build coming after launch - FuryMelee DPS
Dual-wield damage. Raging Blows makes Whirlwind hit with both weapons, and Bloodthirst now gives movement speed instead of healing.
Fury build and talents → - ProtectionTank
Shield tanking. Blocks generate much more Rage, and Vanguard lets you Charge in Defensive Stance.
Full build coming after launch
What changed from Classic
- ChangedDefensive Stance threat
Defensive Stance increases threat by 80% (was 30%) since November 2. Defiance now adds 7/13/20%.
- NewVictory Rush (level 20)
An instant attack you can use for 20 seconds after killing a worthwhile enemy. It scales with Attack Power and heals you for 10% of your maximum health.
- ChangedTactical Mastery is baseline at level 14
Every Warrior keeps 10 Rage when switching stances. The Arms talent Improved Tactical Mastery raises it further, up to 25 (now 3 points instead of 5).
- ChangedRage from critical strikes
Critical strikes give extra Rage (100% more after the October 8 beta update), and Rage from dealing damage now depends on weapon speed. Rage gains were rebalanced for questing as well as tanking.
- ChangedBig cooldowns no longer shared
Recklessness, Retaliation and Shield Wall each have their own cooldown. Retaliation and Shield Wall are now 15 minutes.
- ChangedThunder Clap and Rend scale with Attack Power
Both now grow with your gear. Thunder Clap also works in Defensive Stance, with a 6-second cooldown and less threat.
- ChangedBattle Shout is raid-wide
Its Attack Power bonus is lower, but the old Improved Battle Shout bonus is built in and it now reaches the whole raid.
- NewWeaponmaster (Arms)
Replaces the four separate weapon specialization talents with one talent whose bonus depends on the weapon type you use.
- NewSpearing Strike (Arms, 16 points)
An instant weapon attack that knocks the target off its mount and deals double damage to mounted enemies, dragons and giants. Requires Battle Stance.
- ChangedBloodthirst (Fury)
No longer heals. It now grants 10% movement speed for 10 seconds, with its damage rebalanced. Since November 2 it requires Death Wish.
- NewRaging Blows (Fury, 16 points)
Whirlwind strikes with both weapons when dual-wielding, and Cleave and Whirlwind cost less Rage.
- NewReckless Swings (Fury)
Added November 2. Costs 25% of base health: your next 4 melee attacks generate 5 more Rage. 15-second cooldown.
- NewImproved Whirlwind (Fury)
Added November 2. Cuts Whirlwind's cooldown by up to 2 seconds and increases its damage to the closest enemy by up to 30%.
- NewVanguard (Protection, 16 points)
Lets you use Charge in Defensive Stance, so tanks can open pulls without stance dancing.
- ChangedShield Specialization (Protection)
Blocks now generate 5 Rage instead of 1, a big boost to tank Rage.
- RemovedWeapon specialization talents
Axe, Mace, Sword and Polearm Specialization are gone, merged into Weaponmaster.
- RemovedSeveral talents made baseline or cut
Improved Battle Shout, Improved Demoralizing Shout, Improved Shield Block and Improved Taunt are now baseline. Boundless Rage, Improved Cleave and Toughness were removed during beta. Since November 2, Flurry no longer requires Death Wish and is a 3-point talent (30% attack speed for 3 swings after a crit).
Abilities
| Ability | Level | From | Notes |
|---|---|---|---|
| Tactical MasteryNew | 14 | Baseline | Keep 10 Rage when changing stances |
| Victory RushNew | 20 | Baseline | Usable after a kill; heals 10% of max health |
| Berserker Rage | 30 | Trainer | Now learned at 30 (was 32) |
| Thunder Clap | — | Baseline | Usable in Defensive Stance; 6-second cooldown |
| Spearing StrikeNew | — | Talent | Arms 16-point talent; dismounts the target |
| WeaponmasterNew | — | Talent | Arms; replaces weapon specializations |
| BloodthrillNew | — | Talent | Arms; hits on Rend targets can enable Overpower |
| Raging BlowsNew | — | Talent | Fury 16-point talent |
| Lingering RageNew | — | Talent | Fury; delays Rage decay |
| Gore DrinkerNew | — | Talent | Fury; restores health, now linked to Blood Craze |
| Reckless SwingsNew | — | Talent | Fury; health for Rage |
| Improved WhirlwindNew | — | Talent | Fury; shorter Whirlwind cooldown |
| VanguardNew | — | Talent | Protection 16-point talent; Charge in Defensive Stance |
| Master of DefenseNew | — | Talent | Protection; dodges and parries can give Rage |
| BastionNew | — | Talent | Protection; more damage with a shield |
| Focused RageNew | — | Talent | Protection; cheaper offensive abilities |
Sources
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