Warrior

Tank · Melee DPS

Based on betaChecked Patch Beta (Nov 2 build)

Overview

A tough front-line fighter that builds Rage by hitting and getting hit, and can tank or deal heavy melee damage.

Warriors switch stances to unlock different abilities and spend Rage on attacks. In WoW Forever they keep 10 Rage when changing stances from level 14, heal themselves with Victory Rush after kills, and get more Rage from critical strikes. Recovering from heavy damage is still their weak spot.

Strengths

  • Strong melee damage, especially against several targets
  • Can tank or deal damage with the same class
  • Victory Rush heals you after kills

Weaknesses

  • Hard to recover from big damage without help
  • Rage generation was still being fixed during beta

Specs

  • ArmsMelee DPS

    Two-handed weapon damage. Weapon specializations are merged into one talent, Weaponmaster, and Spearing Strike adds a hard-hitting dismount at 16 points.

    Full build coming after launch
  • FuryMelee DPS

    Dual-wield damage. Raging Blows makes Whirlwind hit with both weapons, and Bloodthirst now gives movement speed instead of healing.

    Fury build and talents →
  • ProtectionTank

    Shield tanking. Blocks generate much more Rage, and Vanguard lets you Charge in Defensive Stance.

    Full build coming after launch

What changed from Classic

  • Changed
    Defensive Stance threat

    Defensive Stance increases threat by 80% (was 30%) since November 2. Defiance now adds 7/13/20%.

  • New
    Victory Rush (level 20)

    An instant attack you can use for 20 seconds after killing a worthwhile enemy. It scales with Attack Power and heals you for 10% of your maximum health.

  • Changed
    Tactical Mastery is baseline at level 14

    Every Warrior keeps 10 Rage when switching stances. The Arms talent Improved Tactical Mastery raises it further, up to 25 (now 3 points instead of 5).

  • Changed
    Rage from critical strikes

    Critical strikes give extra Rage (100% more after the October 8 beta update), and Rage from dealing damage now depends on weapon speed. Rage gains were rebalanced for questing as well as tanking.

  • Changed
    Big cooldowns no longer shared

    Recklessness, Retaliation and Shield Wall each have their own cooldown. Retaliation and Shield Wall are now 15 minutes.

  • Changed
    Thunder Clap and Rend scale with Attack Power

    Both now grow with your gear. Thunder Clap also works in Defensive Stance, with a 6-second cooldown and less threat.

  • Changed
    Battle Shout is raid-wide

    Its Attack Power bonus is lower, but the old Improved Battle Shout bonus is built in and it now reaches the whole raid.

  • New
    Weaponmaster (Arms)

    Replaces the four separate weapon specialization talents with one talent whose bonus depends on the weapon type you use.

  • New
    Spearing Strike (Arms, 16 points)

    An instant weapon attack that knocks the target off its mount and deals double damage to mounted enemies, dragons and giants. Requires Battle Stance.

  • Changed
    Bloodthirst (Fury)

    No longer heals. It now grants 10% movement speed for 10 seconds, with its damage rebalanced. Since November 2 it requires Death Wish.

  • New
    Raging Blows (Fury, 16 points)

    Whirlwind strikes with both weapons when dual-wielding, and Cleave and Whirlwind cost less Rage.

  • New
    Reckless Swings (Fury)

    Added November 2. Costs 25% of base health: your next 4 melee attacks generate 5 more Rage. 15-second cooldown.

  • New
    Improved Whirlwind (Fury)

    Added November 2. Cuts Whirlwind's cooldown by up to 2 seconds and increases its damage to the closest enemy by up to 30%.

  • New
    Vanguard (Protection, 16 points)

    Lets you use Charge in Defensive Stance, so tanks can open pulls without stance dancing.

  • Changed
    Shield Specialization (Protection)

    Blocks now generate 5 Rage instead of 1, a big boost to tank Rage.

  • Removed
    Weapon specialization talents

    Axe, Mace, Sword and Polearm Specialization are gone, merged into Weaponmaster.

  • Removed
    Several talents made baseline or cut

    Improved Battle Shout, Improved Demoralizing Shout, Improved Shield Block and Improved Taunt are now baseline. Boundless Rage, Improved Cleave and Toughness were removed during beta. Since November 2, Flurry no longer requires Death Wish and is a 3-point talent (30% attack speed for 3 swings after a crit).

Abilities

AbilityLevelFromNotes
Tactical MasteryNew14BaselineKeep 10 Rage when changing stances
Victory RushNew20BaselineUsable after a kill; heals 10% of max health
Berserker Rage30TrainerNow learned at 30 (was 32)
Thunder Clap—BaselineUsable in Defensive Stance; 6-second cooldown
Spearing StrikeNew—TalentArms 16-point talent; dismounts the target
WeaponmasterNew—TalentArms; replaces weapon specializations
BloodthrillNew—TalentArms; hits on Rend targets can enable Overpower
Raging BlowsNew—TalentFury 16-point talent
Lingering RageNew—TalentFury; delays Rage decay
Gore DrinkerNew—TalentFury; restores health, now linked to Blood Craze
Reckless SwingsNew—TalentFury; health for Rage
Improved WhirlwindNew—TalentFury; shorter Whirlwind cooldown
VanguardNew—TalentProtection 16-point talent; Charge in Defensive Stance
Master of DefenseNew—TalentProtection; dodges and parries can give Rage
BastionNew—TalentProtection; more damage with a shield
Focused RageNew—TalentProtection; cheaper offensive abilities

Sources

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